Train Journey is a game about piecing together the narrative of a family's journey by train.  Use the clues in each scene to try to determine what chapter they belong in and what order they go in.

Developer: Rain Frogs

Engine: Unity

Gameplay: 20 minutes.

Art sourced from: https://www.flickr.com/photos/britishlibrary/

Sound Effects from: https://freesound.org/

Music: https://soundcloud.com/cis-minor/bassoon-over-bourbon-street

All assets used except Bassoon Over Bourbon Street are in public domain.

StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorRainFrogs
GenreInteractive Fiction, Puzzle, Visual Novel
Made withUnity
Tags2D, artgame

Download

Download
Trains.zip 140 MB
Download
Trains_Source.zip 556 MB

Install instructions

Unzip to a folder and run "trains.exe".

Comments

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(+1)(-1)

Really cool idea! Looks and sounds great, too!

That said, I cannot for the life of me get even the first chapter to work. I've put together a sequence that, to me, makes all the sense in the world -- but the game insists it's wrong. It's frustrating that there is no way to determine which of the squares is not in its right place (could the wrong element perhaps be highlighted? Or could there be a way to test an unfinished sequence before adding more elements?)

Another minor thing: it would be good to have a way of fast forwarding to the next frame in the chapter in addition to skipping the entire chapter (which is what a left click currently does).

Finally, I wonder if, for the full story, the mechanics would work without spoiling too much of the story? Or is it the point for the player to figure out what happens before they see the complete sequence? I would consider having frames containing key events that are not shown to the player until they have assembled all the elements in a chapter -- and then materialize, say, at the end of it to complete the story arch.

Anyhow, keep up the great work and best of luck!


Interesting idea for the gameplay and good use of the art elements. It's nice to read the pieces and build the right order, overall has a well-made feel. I'd like to invite your game to this year's Game Development World Championship!

(+1)

Congratulations on releasing an early build, that's half the battle! I've been following this development remotely through the narration of my friend and found it really interesting. Your choice of image source was great.
I look forward to playing the full game!

(+1)

Thanks!  Hope you like it.